Beste Spiele Iphone Pixel Cup Soccer 16 – die etwas andere Fußball-Simulation

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Beste Spiele Iphone

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Instead of complexity in that regard, you have to focus on planning out the best possible base to get everything done as efficiently and minimally as possible.

It's an absolutely perfect RTS design for the mobile format. This one is quite a bit more involved than some of the other games here, but it's a great survival game that challenges you to start with nothing, then slowly uncover the secrets of a land inhabited by dinosaurs.

You'll learn how to build a fire for warmth, how to hunt for food, and eventually craft weapons and clothing to increase your chances of survival.

A deep, tiered crafting system lets you work your way up to better clothing and weapons, and you can build more advanced structures to try to stay alive amidst dangers from the elements, dinosaurs and more.

Duet seems to be based on death, where you crash and burn and have to start the level all over again. But if you look for the thematic clues, the game is crawling with it: from the very minimal snippets of dialogue to the strange names of the levels -- the Kübler-Ross five stages of grief plus a few extra.

It requires your spatial cognition to navigate the levels and avoid hitting the obstacles with your paired red and blue dots, which can only turn on a wheel at the bottom of the screen.

It's this that fills it, in spite of its difficulty, with immensely satisfying "eureka" moments. And it has a kick-ass soundtrack.

The Binding of Isaac: Rebirth won't be for everyone. You play a naked heavily stylised child, crawling deeper into the Earth's underbelly, slaying the monsters you find there using your tears as bullets in a grotesque bloodbath after the character's mother tried to kill him at the behest of God it's all very Old Testament.

If this does sound like it's up your alley, you're going to find a game of which you'll possibly never tire: a top-down, twin-stick, randomly generated, roguelike dungeon-crawler that feels like it always has something new to show you.

This is one of the creepiest games on a mobile platform. It seems the animatronic robots that entertain the children during the day -- Freddy Fazbear, Bonnie the Bunny, Chica the Chicken, and Foxy the Pirate Fox -- become active at night.

Active, and murderous. From your base inside the security room, you can monitor them via staticky camera feeds, closing the doors when they draw near -- but you have limited power that you need to conserve, and the longer you work there, the more restless the animals become.

Packaged up inside some terrifying gameplay is a mystery: What happened to the bodies of the murdered children? And why do the animatronics walk by themselves?

There are now five games in the Five Nights at Freddy's series, and you can find them all on Scott Cawthon's iTunes page. This side-scrolling platformer is unlike any other.

You move through the levels by "pruning" cells from a blob of fungus, which causes new cells to grow elsewhere on the blob. By constantly pruning and reshaping the fungus, you learn to control it into new shapes that can be moved around to solve puzzles on the levels, collect other organisms and reach the end.

It's a remarkably clever take on the platformer that requires some very creative thinking. It's a strange, beautiful, sad, experimental adventure game about a warrior on a mysterious quest.

Crypt of the Necrodancer is a dungeon crawler like no other. It's basically a procedural death labyrinth, but the gameplay is based on rhythm -- you have to move in time with the beat using your choice of control system taps or swipes , learning the monsters' rhythms to take them out without taking damage yourself.

It's an odd mash-up, but a brilliantly inspired one. Words can't possibly do Framed justice: it really is one of the more unusual concepts we have seen in some time.

The entire game takes place without words; it's laid out as a completely wordless noir comic, with our protagonists avoiding being spotted by law while double-crossing each other.

Gameplay is not action-based, but context-based: you have to examine each page, shifting the panels around to make sure that events occur in the order that sees our hero escape clean, getting the jump on police or sneaking past.

Although it may sound good, that's nothing compared to how magnificent it is to experience. And yes, a pair of headphones for the soundtrack is an absolute must.

A sequel, Framed 2 , was released for iOS in As landlord over a block of apartments in a totalitarian state, you oversee the tenants -- quite literally your job is to spy on them for the government.

You can choose to play by the government's rules or covertly help the people under your care, but at great risk. Every action has consequences, with high stakes and multiple endings to unlock.

One of the great things about smartphones is their tactile touchscreens. But with Blackbox, you don't touch the screen at all.

Instead, it uses every other sensor the phone is equipped with: gyroscope, camera, microphone, accelerometer. To solve the puzzles and trip the light switches, you need to first figure out what you need to actually do, whether it be travel, shout at your phone or tip it upside down.

It's utterly diabolical and utterly brilliant. Slayaway Camp is, at its core, a Sokoban -style puzzler, but it's what's wrapped around that core gameplay that makes it brilliant.

You play the villain in a series of slasher movies, and you need to hit and slay! The graphics are voxel-based, which keeps the gore-fest entertainingly cartoony, and every detail has been lovingly thought about -- from the "rewind" option when you fall to the scattered bones you leave in your wake.

Some levels have limits or special features such as fires to help you dispatch your victims and provide hazards that you need to avoid yourself , and you can even earn coins to unlock special kills.

For such a bloodthirsty premise, it's an utter joy. Rayman: Jungle Run and Rayman: Fiesta Run are both an eye-popping explosion of gorgeous colours -- and a really fun to play arcade titles in their own right.

Rayman runs automatically, and you control what he does by tapping or holding the screen using one-touch controls.

The objective in each level is to collect Lums -- not as simple a prospect as it sounds -- in order to unlock new levels, new characters, and artwork, so there's actually incentive to collect a perfect score.

Lifeline is a text adventure, but one with a serious difference and much higher stakes than you might be used to.

You're not the protagonist of the story Taylor is the sole survivor of the crash of the Varia, on a barren moon somewhere in the vicinity of Tau Ceti.

Reaching out on comms, Taylor is able to find a single person, a single lifeline: you. As Taylor sets about exploring the inhospitable environment, you'll help make decisions on what to do next.

The troubling part is that none of the decisions are good ones and one wrong move could land Taylor in serious trouble.

The mechanics are what set Lifeline apart. It plays out in real-time, notifying you via your phone's alerts, through which you can also respond to and interact with Taylor, making this the first mobile game that I know of that can be played via the lock screen.

It's also compatible with the Apple Watch, where you can receive notifications when Taylor is ready to talk.

And it's surprisingly heart-wrenching as you start to develop a connection with Taylor, knowing that hope for survival is, at best, slim.

This turn-based strategy game shares some similarities with Civilization, but simplifies the concept into a great iPhone game. Pick from several different races with different strengths and weaknesses and then slowly take over the world as you upgrade your technologies, unlock new units, and bring your opponents to their knees.

The game comes with a few races to choose from, but you can get more through in-app purchases. Don't worry to much about learning curve because the game helps you learn the ropes as you play, but you'll soon figure out the best way to capture territory and go for the highest scores.

You can play alone against the AI or against your friends. One of the best things about the game is you can play a single player game in under 30 minutes.

Overall, the Battle for Polytopia is simply a great way to get your strategy gaming fix on mobile. Dungeon Rushers is a really solid top-down RPG experience.

You explore dungeons, square by square like a board game, encountering foes and defeating them with turn-based combat. There are 10 characters most of them need to be unlocked , and your party can contain up to five, each with their own skill trees, and a crafting system means that you can experiment with making equipment -- and later in the game, you can make your own maps and play PvP.

It's a strong combination of elements that works beautifully. I was a big fan of the original Hero Academy when it came out a few years ago because you could choose between uniquely different armies and go to battle with your friends in asynchronous turn-based combat.

Hero Academy 2 improves upon the original with more polished animations and graphics, new challenges that keep gameplay interesting and new "decks" you can earn or buy to try out different armies.

I've only just started to explore the game, but it's already tons of fun, just like the original. Crashlands is kind of like Don't Starve for people who got frustrated by the unforgiving survival elements.

You're a space truck driver, crash landed on an alien planet. You have to gather resources, build a base and gradually craft your way to getting off-world.

It's not all aimless, though. You'll find yourself, as you progress through the game, fulfilling quests, which marks it further apart from Don't Starve, in which gameplay is more or less sandbox, with the aim being to stay alive as long as possible.

With no such constraints you can die in Crashlands, but you respawn without losing anything , the game becomes a very different prospect, less fraught with careful conservation of resources, and more guided and combative.

It is, however, massively fun. Solitairica is what you get if you mix Solitaire with a turn-based roguelike. The gameplay is a little bit like Solitaire in that you have to create sequences of cards until there are none left, but you have to take down an opponent in the meantime by trying to evade attacks, and deploying powers that you power up by collecting card, which upgrade as you play.

These disappear if you die, but you can unlock new decks and deck-based power-ups that give you a stronger advantage against your foes, each of which have different abilities.

It's really well thought out, beautiful to look at and fun to play. Xenowerk is a top-down, dual-stick shooter that has you blowing away mutants in the aftermath of a science experiment gone horribly wrong.

You'll need to go deeper and deeper into multiple levels of an underground science facility as you shoot your way to objectives, grab new weapons and make your way to the exit.

You also have a number of extra skills that do things like freeze your enemies to slow them down and heal yourself when the heat gets too much.

The eerie soundtrack and dark levels -- with only your flashlight to guide you -- make this game scarier than most, but the lighting effects and near constant action make it perfect for action gaming fans.

Ridiculous Fishing is about as far from standing by a virtual pond waiting for the controller to rumble as we can imagine.

There are three parts to the gameplay. In the first part, you have to lower your line, tilting the device to dodge fish. When you hit a fish, your line starts to rise, so it benefits you to get really good at dodging; and naturally, the lower you get, the more valuable the fish become, as well as a lot thicker in the water.

Then you have to catch as many fish as possible on your way back up, tilting the device this time to hit them. And once your fish have hit the surface, they are flung high into the air, at which point you have to shoot them to haul them in, earning a pretty penny into the bargain to purchase line and gun upgrades.

The team has managed to nail the wacky premise that works just because it is so wacky, gameplay that never gets stale or feels hideously difficult, with constant feelings of achievement and gratification.

It's a perfectly balanced homage in which you play Miles, a boy who crash-lands on an island of monsters, then tries to collect the pieces of his shattered vehicle and fruit.

Gameplay is pared down to two buttons, jump and attack, and it's just about as perfect a game of its ilk as you'll find.

Sproggiwood oozes charm, and not just because of the adorable oozy jelly-monsters. It's a dungeon-crawler in which you, a farmer, have been spirited from your peaceful agrarian existence to the land of the Sproggi, which needs you to solve its problems.

That overarching narrative allows you to stitch together a series of quests, in turn-based dungeons, where brain means just as much as brawn, and where you can grow more powerful by collecting loot.

The combination of adorable art, fun dialogue, bite-sized dungeons and a clear sense of progression makes Sproggiwood pretty danged difficult to put down.

The tower defense market on mobile, one could argue, is fairly glutted. But if you have just one TD game or game series on your device, it's really hard to look past the three games Kingdom Rush series.

They're a few years old now, but they're still about as good as the genre gets. The first game, just called Kingdom Rush, is free, so you can test the waters before diving all the way in.

If you like the style of tower defense the Kingdom Rush series does so well, you'll definitely like Iron Marines. This game is a newer effort from the same people, Ironhide Game Studio, and takes much of the same great action into the future.

Instead of knights and archers, you'll be playing with futuristic soldiers and snipers. Fight aliens and mechas as you strategize the best way to beat the level at hand.

But what's cool about this version, is there is even more focus on special characters -- individual heroes with unique abilities you can bring along for the fight with your other units.

If you've always wished you could play Starcraft on your iPhone or iPad, Iron Marines is your best bet. But the slide-based mechanics make it approachable.

Starbeard features a race of space gnomes, attempting to defend their gardens from aliens that look an awful lot like garden pests.

But in order to stab them, you must engage your brain rather than your sword arm, because Starbeard is a match puzzler. The game happily plays with conventions.

However, your attacks rely on actions that only become available if fully charged by you matching certain items. P1 Select is a single-screen dungeon crawler with a twist.

At the bottom half of the screen is a basic maze, with its walls, monsters, bling, and an exit. At the top half is a player select grid.

As you move within the maze in turn-based fashion , the player selection shifts accordingly. This is, to put it mildly, perplexing. At first, P1 Select merrily smashes your brain out with a brick.

Even though the game has just nine screens, getting to the end seems like a daunting prospect. At some point, it just clicks.

You figure out how to goad monsters, and better switch between players. Then you can work on improving your strategy — a must, given that your high score is actually an average of recent runs.

Thinky stuff, then, and all the better for it. As ever, the basics involve using resources to buy towers that stem the flow of adversaries.

Twinfold initially comes across a bit like iOS tile-sliding match classic Threes! You move cards within a claustrophobic grid, aiming to match pairs and double their face value, and cards all sport expressions, imbuing them with the kind of personality typically absent from such games.

Very rapidly, though, you realize Twinfold has more in common with turn-based dungeon crawlers than puzzlers. For more ideas, check out the best Android games , because many of them are available for the iPhone as well.

And if you want to switch off that screen, the best board games could offer a welcome alternative. The Formula One World Championship is one of the biggest racing syndicates around, and while you may never get the chance to get behind the wheel of one of these powerful machines, F1 Manager gives you the opportunity to manage your very own team.

Create a pit stop strategy, decide whether to go all out or sneak the lead on the final lap, and recruit and level-up real-life F1 drivers.

Minecraft is, without a doubt, one of the biggest games of the last decade. While his games may not have made the lasting impression of long-time rival Mario, Sonic the Hedgehog is still a hot topic, thanks in large part to his recent film adaptation.

Explore a fallen empire as the commander of a fleet of spaceships, discovering the mysterious reasons behind the fall of the empire and taking part in tense battles between battleships.

Play as up to eight characters including Boudica with their own sets of strengths and weaknesses, and a variety of power-ups and special shots to exploit in your battles with royalty, outlaws, giants, and gods.

A fun little time-waster. It may seem like a simple premise to go from A to B, but hurdles will jump in the way, forcing you to think carefully about the choices you make while playing.

War Tortoise 2 is something of a genre defier. Loaded up on your War Tortoise, you shoot down bad guys that approach, gaining money and buying followers as you defeat them.

Miniature army in tow, you trek off at a slow plod to the next area, fending off attacks as you go. There are a few nice graphical touches too, like droplets impacting on the screen during the rain.

It tells the story of her return to the west of Ireland, her conflict with friends and family, and the challenges she comes across — but it all leads up to one fateful night, where a black hole is set to destroy the world.

Can Kasio stop the black hole from eradicating everything she holds dear? From the makers of Snipers Vs Thieves , this sequel takes the simple formula from the last game and adds — you guessed it, zombies.

Protect your cash from hordes of zombies by taking them out with perfectly placed shots, and use the cash you earn to upgrade your trusty weapon.

The controls are simple — just drag the crosshair over a zombie and hold it there until your shot meter fills up.

Animal Crossing: Pocket Camp is an excellent way to get your Animal Crossing fix right from your pocket. Set up your own little campsite, designing it however you like by collecting items from daily tasks and annual events.

Want to set up a theme park, music festival, or an amazing glamping site? You can, and you can do it in the cutest surroundings possible.

The sequel to the hit game that spawned a movie , of all things, Angry Birds 2 takes you back into the war between the birds and the egg-nabbing pigs — a war that can only be won by flinging miffed birds at piggy houses.

While that may sound like a lot, trust us when we say this is one of the best casual gaming experiences around. Scrabble Go now means you can enjoy the Scrabble experience from your phone.

It seems the animatronic robots that entertain the children during the day -- Freddy Fazbear, Bonnie the Bunny, Chica the Chicken, and Foxy the Pirate Fox -- become active at night.

Active, and murderous. From your base inside the security room, you can monitor them via staticky camera feeds, closing the doors when they draw near -- but you have limited power that you need to conserve, and the longer you work there, the more restless the animals become.

Packaged up inside some terrifying gameplay is a mystery: What happened to the bodies of the murdered children? And why do the animatronics walk by themselves?

There are now five games in the Five Nights at Freddy's series, and you can find them all on Scott Cawthon's iTunes page.

This side-scrolling platformer is unlike any other. You move through the levels by "pruning" cells from a blob of fungus, which causes new cells to grow elsewhere on the blob.

By constantly pruning and reshaping the fungus, you learn to control it into new shapes that can be moved around to solve puzzles on the levels, collect other organisms and reach the end.

It's a remarkably clever take on the platformer that requires some very creative thinking. It's a strange, beautiful, sad, experimental adventure game about a warrior on a mysterious quest.

Crypt of the Necrodancer is a dungeon crawler like no other. It's basically a procedural death labyrinth, but the gameplay is based on rhythm -- you have to move in time with the beat using your choice of control system taps or swipes , learning the monsters' rhythms to take them out without taking damage yourself.

It's an odd mash-up, but a brilliantly inspired one. Words can't possibly do Framed justice: it really is one of the more unusual concepts we have seen in some time.

The entire game takes place without words; it's laid out as a completely wordless noir comic, with our protagonists avoiding being spotted by law while double-crossing each other.

Gameplay is not action-based, but context-based: you have to examine each page, shifting the panels around to make sure that events occur in the order that sees our hero escape clean, getting the jump on police or sneaking past.

Although it may sound good, that's nothing compared to how magnificent it is to experience. And yes, a pair of headphones for the soundtrack is an absolute must.

A sequel, Framed 2 , was released for iOS in As landlord over a block of apartments in a totalitarian state, you oversee the tenants -- quite literally your job is to spy on them for the government.

You can choose to play by the government's rules or covertly help the people under your care, but at great risk. Every action has consequences, with high stakes and multiple endings to unlock.

One of the great things about smartphones is their tactile touchscreens. But with Blackbox, you don't touch the screen at all.

Instead, it uses every other sensor the phone is equipped with: gyroscope, camera, microphone, accelerometer. To solve the puzzles and trip the light switches, you need to first figure out what you need to actually do, whether it be travel, shout at your phone or tip it upside down.

It's utterly diabolical and utterly brilliant. Slayaway Camp is, at its core, a Sokoban -style puzzler, but it's what's wrapped around that core gameplay that makes it brilliant.

You play the villain in a series of slasher movies, and you need to hit and slay! The graphics are voxel-based, which keeps the gore-fest entertainingly cartoony, and every detail has been lovingly thought about -- from the "rewind" option when you fall to the scattered bones you leave in your wake.

Some levels have limits or special features such as fires to help you dispatch your victims and provide hazards that you need to avoid yourself , and you can even earn coins to unlock special kills.

For such a bloodthirsty premise, it's an utter joy. Rayman: Jungle Run and Rayman: Fiesta Run are both an eye-popping explosion of gorgeous colours -- and a really fun to play arcade titles in their own right.

Rayman runs automatically, and you control what he does by tapping or holding the screen using one-touch controls. The objective in each level is to collect Lums -- not as simple a prospect as it sounds -- in order to unlock new levels, new characters, and artwork, so there's actually incentive to collect a perfect score.

Lifeline is a text adventure, but one with a serious difference and much higher stakes than you might be used to. You're not the protagonist of the story Taylor is the sole survivor of the crash of the Varia, on a barren moon somewhere in the vicinity of Tau Ceti.

Reaching out on comms, Taylor is able to find a single person, a single lifeline: you. As Taylor sets about exploring the inhospitable environment, you'll help make decisions on what to do next.

The troubling part is that none of the decisions are good ones and one wrong move could land Taylor in serious trouble. The mechanics are what set Lifeline apart.

It plays out in real-time, notifying you via your phone's alerts, through which you can also respond to and interact with Taylor, making this the first mobile game that I know of that can be played via the lock screen.

It's also compatible with the Apple Watch, where you can receive notifications when Taylor is ready to talk.

And it's surprisingly heart-wrenching as you start to develop a connection with Taylor, knowing that hope for survival is, at best, slim.

This turn-based strategy game shares some similarities with Civilization, but simplifies the concept into a great iPhone game.

Pick from several different races with different strengths and weaknesses and then slowly take over the world as you upgrade your technologies, unlock new units, and bring your opponents to their knees.

The game comes with a few races to choose from, but you can get more through in-app purchases. Don't worry to much about learning curve because the game helps you learn the ropes as you play, but you'll soon figure out the best way to capture territory and go for the highest scores.

You can play alone against the AI or against your friends. One of the best things about the game is you can play a single player game in under 30 minutes.

Overall, the Battle for Polytopia is simply a great way to get your strategy gaming fix on mobile. Dungeon Rushers is a really solid top-down RPG experience.

You explore dungeons, square by square like a board game, encountering foes and defeating them with turn-based combat.

There are 10 characters most of them need to be unlocked , and your party can contain up to five, each with their own skill trees, and a crafting system means that you can experiment with making equipment -- and later in the game, you can make your own maps and play PvP.

It's a strong combination of elements that works beautifully. I was a big fan of the original Hero Academy when it came out a few years ago because you could choose between uniquely different armies and go to battle with your friends in asynchronous turn-based combat.

Hero Academy 2 improves upon the original with more polished animations and graphics, new challenges that keep gameplay interesting and new "decks" you can earn or buy to try out different armies.

I've only just started to explore the game, but it's already tons of fun, just like the original. Crashlands is kind of like Don't Starve for people who got frustrated by the unforgiving survival elements.

You're a space truck driver, crash landed on an alien planet. You have to gather resources, build a base and gradually craft your way to getting off-world.

It's not all aimless, though. You'll find yourself, as you progress through the game, fulfilling quests, which marks it further apart from Don't Starve, in which gameplay is more or less sandbox, with the aim being to stay alive as long as possible.

With no such constraints you can die in Crashlands, but you respawn without losing anything , the game becomes a very different prospect, less fraught with careful conservation of resources, and more guided and combative.

It is, however, massively fun. Solitairica is what you get if you mix Solitaire with a turn-based roguelike. The gameplay is a little bit like Solitaire in that you have to create sequences of cards until there are none left, but you have to take down an opponent in the meantime by trying to evade attacks, and deploying powers that you power up by collecting card, which upgrade as you play.

These disappear if you die, but you can unlock new decks and deck-based power-ups that give you a stronger advantage against your foes, each of which have different abilities.

It's really well thought out, beautiful to look at and fun to play. Xenowerk is a top-down, dual-stick shooter that has you blowing away mutants in the aftermath of a science experiment gone horribly wrong.

You'll need to go deeper and deeper into multiple levels of an underground science facility as you shoot your way to objectives, grab new weapons and make your way to the exit.

You also have a number of extra skills that do things like freeze your enemies to slow them down and heal yourself when the heat gets too much.

The eerie soundtrack and dark levels -- with only your flashlight to guide you -- make this game scarier than most, but the lighting effects and near constant action make it perfect for action gaming fans.

Ridiculous Fishing is about as far from standing by a virtual pond waiting for the controller to rumble as we can imagine.

There are three parts to the gameplay. In the first part, you have to lower your line, tilting the device to dodge fish.

When you hit a fish, your line starts to rise, so it benefits you to get really good at dodging; and naturally, the lower you get, the more valuable the fish become, as well as a lot thicker in the water.

Then you have to catch as many fish as possible on your way back up, tilting the device this time to hit them. And once your fish have hit the surface, they are flung high into the air, at which point you have to shoot them to haul them in, earning a pretty penny into the bargain to purchase line and gun upgrades.

The team has managed to nail the wacky premise that works just because it is so wacky, gameplay that never gets stale or feels hideously difficult, with constant feelings of achievement and gratification.

It's a perfectly balanced homage in which you play Miles, a boy who crash-lands on an island of monsters, then tries to collect the pieces of his shattered vehicle and fruit.

Gameplay is pared down to two buttons, jump and attack, and it's just about as perfect a game of its ilk as you'll find.

Sproggiwood oozes charm, and not just because of the adorable oozy jelly-monsters. It's a dungeon-crawler in which you, a farmer, have been spirited from your peaceful agrarian existence to the land of the Sproggi, which needs you to solve its problems.

That overarching narrative allows you to stitch together a series of quests, in turn-based dungeons, where brain means just as much as brawn, and where you can grow more powerful by collecting loot.

The combination of adorable art, fun dialogue, bite-sized dungeons and a clear sense of progression makes Sproggiwood pretty danged difficult to put down.

The tower defense market on mobile, one could argue, is fairly glutted. But if you have just one TD game or game series on your device, it's really hard to look past the three games Kingdom Rush series.

They're a few years old now, but they're still about as good as the genre gets. The first game, just called Kingdom Rush, is free, so you can test the waters before diving all the way in.

If you like the style of tower defense the Kingdom Rush series does so well, you'll definitely like Iron Marines. This game is a newer effort from the same people, Ironhide Game Studio, and takes much of the same great action into the future.

Instead of knights and archers, you'll be playing with futuristic soldiers and snipers. Fight aliens and mechas as you strategize the best way to beat the level at hand.

But what's cool about this version, is there is even more focus on special characters -- individual heroes with unique abilities you can bring along for the fight with your other units.

If you've always wished you could play Starcraft on your iPhone or iPad, Iron Marines is your best bet.

Limbo is another of those games that sparked the imagination so much that imitators proliferated like baby rabbits. It's the side-scrolling puzzle adventures of a nameless boy looking for his lost sister, which in itself isn't particularly original.

But the game is stylish in a eerie, monochromatic, minimalist way reminiscent of old films and creepy children's books. It's this style that has made one of the games one of the most beloved indie titles released in recent years.

The spiritual sequel, Inside is available on the Xbox One. In the first half of , a free flash game on the web turned into a viral craze.

It was called , and here's the thing: it was a clone of a much more thoughtful game released a month earlier called Threes!

The premise of Threes! Your base units are ones and twos, which you can push together to create a three. From there, you have to place matching numbers next to each other, then push them together to create a single, doubled number.

The idea is to get the number higher and higher, until you hit the highest number achievable in the game -- -- on a 4-by-4 grid.

It seems simple, but the gameplay has been very carefully balanced to provide a challenge and progression, capturing that elusive " Splitter Critters is one adorable and clever puzzler.

You have to guide the little critters to their flying saucer by drawing lines to split the screen and move the pieces so that the critters can get to different levels.

It's a simple enough concept once you get going, but as you progress, the game keeps throwing challenging spanners into the works, such as new obstacles and enemies that want to gobble up your critters.

On the surface, graphic adventure Oxenfree looks laden with horror cliches -- a group of teens, an abandoned location, spooky ghosts speaking over a radio.

It manages to transcend these tropes, though, with some brilliant writing -- relatable characters, excellent dialogue, wonderful art and sound design along with a deeply weird and compelling story.

We first clapped eyes on a preview build of Ticket to Earth at PAX Australia, and the final result did not disappoint. It combines isometric turn-based tactical strategy a la Final Fantasy Tactics with colour-based tile matching.

You need to plan your advances, attacks and retreats, taking advantage of the tile colours -- yellow for physical attack power, green for magic and red for health.

It makes for an excellent combination of elements, set against gorgeous art and a fabulous sci-fi story. This is sort of a unique selection in that the gaming elements of The End of the World are not why we're adding it to this list.

In fact, you can play through the entire game in one sitting. Instead, this addition is really more of an interactive art piece that explores the pain of loss and shows how games can be a great way to dissect even the most serious of narratives.

Set in Newcastle, England, you assume the role of a sad man whose world has been turned upside down by the loss of the love of his life. Simple controls let you explore the beautifully designed albeit small world.

It was free when we downloaded it, but it appears the developers are changing the price frequently. In the game Hole. Drag your finger to move the hole around a city scene as you consume everyday objects like garbage cans and cars, slowly growing to eat larger and larger items.

As 2 minutes ticks off the clock, you'll go from humans to cars to eventually swallowing entire buildings. All you need to do is drag the hole around the map to dominate.

The bigger the items you suck up, the more points you get and the larger your hole will become. Get the most points and you win the game. If skateboarding is your jam, or you wish it was, Flip Skater makes it easy to shred on a halfpipe.

While skating in real life is complicated, with this game you only need to touch and hold on screen to start your skater rotating as you leave the halfpipe, then let go as you drop back in to align your board for a clean landing.

As you progress and earn coins, you'll be able to choose from a few different skaters, boards and several different locations, from Miami Beach to Lake Baikal.

You'll also unlock new tricks such as tail grabs and method airs which you can activate with on screen buttons. While it's not a complicated game, Flip Skater is perfect for those times you want to get in, play some games and get out.

This mobile roguelike game harkens back to the days of pixelated adventure games of yore, but with a modern twist. It's fast paced and has procedurally generated dungeon levels that make the game different each time you play.

And like other roguelike games, when you die, you're dead, and you have to start all over again from the beginning.

There are six character classes to choose from, each with their own special abilities, strengths and weaknesses.

As you wander through the dungeon, you battle tons of different monsters, solve puzzles and explore the area for secret rooms that might contain better items for your character.

Another great feature is that you can play Wayward Souls without being connected to the internet, giving you a great game to play without using data.

This player vs. It harkens back to old build and attack games, but with the cool feature of being able to strategize against real people online.

The object of the game is to build units and capture a missile silo while your online opponent does the same. Fully capturing a silo launches a missile at your opponent's base.

Once you blow the base up, you win the game. After a win, you collect credits and can unlock new equipment to make your military force stronger for the next opponent.

The graphics are not as good as other top-tier mobile games, but, it really doesn't take away from the fun. The simplicity of the streamlined head-to-head gameplay allows players to concentrate on their next move in the battle, giving the game a more cerebral feel.

Perhaps best of all is you can play a game in a relatively short amount of time, making it great for a quick game while you're on the go.

Helix Jump by Voodoo is a tactile puzzle game that's incredibly deceptive in its simplicity. The goal is to bounce a ball down a labyrinth by falling strategically through the cracks on each level without falling on a red zone.

Sounds easy, right? Not so fast. With the fun frustration that came with tap and drag games like Flappy Bird and many others since, Helix Jump will have you screaming at the screen, then coming back for "just one more.

NBA 2K Mobile iOS only for now -- coming soon to Android lets you build your dream team and play against the best in five on five games, challenges and real-time events.

As you rise through the ranks, you can gather a following, use drills to train your players and earn foil cards of better players to boost your game.

The graphics on this one are better than what we've seen in mobile 2K games in the past and it almost feels like playing a console game on your phone.

Terraria on mobile stays true to the original adventure game on PC and consoles with the same charming graphics, same enormous worlds to explore and same complex crafting system.

The randomly generated world means every time you start anew it will be a different experience and will take you hours of gameplay to discover all the map's secrets.

Based heavily on Minecraft, Terraria has since had numerous updates with countless additions to the original core gameplay and the mobile version has all the same features.

If you're looking for a deep game that you can really get lost in on a tablet or iPad while on vacation or even on a long flight, Terraria is an excellent choice.

Like the other Civilization games, 6 is all about building your empire from the stone age, upgrading your tech trees to move your civilization into the modern age and using strategy to combat your foes.

You can play as 20 different historical leaders including Roosevelt for America and Victoria for England, each with various advantages and disadvantages as you lead your empire to victory.

During gameplay, you'll need to make choices about how your civilization will evolve to focus on the tools you'll need to obtain victory while fighting enemies that aim to destroy you.

You also can create strategic alliances with other leaders only to turn on them when the time is right to turn the tides in your favor. Civilization, as always, is a strategy game at its core and would be best suited for those who are ready to dive in headfirst and take over the world.

Don't show this again. That's because the iPhone arguably kicked off the mobile gaming revolution, becoming home to exciting multitouch innovation through to ports of famous arcade titles.

This round-up covers the best iPhone games available right now. Here, your little pyramid trundles around single-screen levels, aiming to smack enemies into oblivion and reach a goal.

Much of the strategy lies in the various power-ups that are dotted about. Defeating foes subsequently relies on correctly orienting yourself before attack.

These are our favorite iPhone card games, RTS and turn-based strategy titles, and board games to check out right now.

Maze Machina finds you as a mouse in a maze. The aim is to get to a key and then an exit. But every tile on the four-by-four grid acts as a power-up.

As you swipe to move, everything else on the grid follows suit. You must therefore strategize to forge a path to your goal, not get impaled by tiny stabby robots, and avoid inconveniently blowing up the key with a bomb.

Every game feels like a new challenge with limitless combinations. But the slide-based mechanics make it approachable.

Starbeard features a race of space gnomes, attempting to defend their gardens from aliens that look an awful lot like garden pests.

But in order to stab them, you must engage your brain rather than your sword arm, because Starbeard is a match puzzler. The game happily plays with conventions.

However, your attacks rely on actions that only become available if fully charged by you matching certain items. P1 Select is a single-screen dungeon crawler with a twist.

At the bottom half of the screen is a basic maze, with its walls, monsters, bling, and an exit. At the top half is a player select grid.

As you move within the maze in turn-based fashion , the player selection shifts accordingly. This is, to put it mildly, perplexing.

At first, P1 Select merrily smashes your brain out with a brick. Even though the game has just nine screens, getting to the end seems like a daunting prospect.

At some point, it just clicks. You figure out how to goad monsters, and better switch between players.

Then you can work on improving your strategy — a must, given that your high score is actually an average of recent runs. Thinky stuff, then, and all the better for it.

As ever, the basics involve using resources to buy towers that stem the flow of adversaries. Twinfold initially comes across a bit like iOS tile-sliding match classic Threes!

You move cards within a claustrophobic grid, aiming to match pairs and double their face value, and cards all sport expressions, imbuing them with the kind of personality typically absent from such games.

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